Confessions of an Amateur Game Designer – Kill your Darlings
There comes a time when I am designing a game that I sit back and look at it. Not with a sense of satisfaction, completion or accomplishment. No, I sit back and stare into...
There comes a time when I am designing a game that I sit back and look at it. Not with a sense of satisfaction, completion or accomplishment. No, I sit back and stare into...
It’s been a little while since I updated you on the progress of Swordstory (name still to be firmed up) and much has happened. I’ve pitched to two different companies at Expo, iterated a...
Welcome back to my design study. Don’t touch the books: they bite. The dog doesn’t. If you haven’t been following along with this designer diary, it is probably worth checking out at least the...
After part 1 of this occasional series I dived into my new design ‘This is my Blade, hear it’s Tale’ (still thinking about a snappier title so let’s just call it ‘Blade Tale’ for now)...
Game design is a funny thing. It’ll hit you without a moments notice: an idea popping into your head, a new game springing forth from a simple thought, image or sound or, as happened...