What do we want from those who engage with what we write?
I step beyond the Veil onto the Unvisited Isle making it Visited I guess.
I write about tabletop games because I want to share my love of the hobby…
Iain dives into this thoughts on teaching games, tutorials, and player aids. How do you teach games?
7 Wonders: Duel takes the smash hit and squeezes it down to a 2 player tug of Civilisation. Does it succeed?
How do we be honest about who gets paid for what in criticism?