Testing Ground – The fun ends here

Not the most inspiring name for a deck but I was looking forward to playing a Runner I had yet to experiment with. Maxx always struck me as awesome but I had never found the time to build a deck for her. Having recently been turn apart by a Maxx Wyldside deck I was keen to give this beast a try.

Runner: Maxx
Deck: The Fun Ends Here
Designer: d1en

I played the deck five times winning three games and losing two.

vs. Sol

My aggression was not to be contained as I launched into my first game with Maxx. I hit everywhere hard with very little in the way of taxing Ice to stop me and brought the game to a quick finish.

vs. Blue Sun

I was a little nervous going into Blue Sun having had plenty of trouble with the faction in the past. I played a more cautious game waiting for him to build out a bit then DDOS and Apocalypse to set him back to the beginning. He managed to keep me out a little bit with a barrier over HQ where I was fairly certain there was lots of Agendas so a Femme Fatale got me in and the final access for the win.

vs Jinteki PE

I fired off an early Apocalypse and was starting to build momentum having stolen a Global Food Initiative early in the game. I took an Enforcer hit to fire a second Apocalypse off after a Levy but I couldn’t quite hit the Agendas and ended up decking myself to the point where I couldn’t score without dying. I conceded the game.

vs HB:ETF

An early score of 4 points off the top of an unprotected R&D got me going early. My opponent got flooded quite hard but still managed to build up some intimidating looking servers. A neat play with DDOS and a Femme got me into a sever for points 5 and 6 and a Wanton then Archives run got me the win.

vs. Blue Sun

I let this player build up a bit too much and I just couldn’t find an Agenda for the life of me. Careful play on his part blocked me out of most servers and some Crisium Grids and Caprice play left me a sad panda. I should have got rid of the Caprice on an Account Siphon run but I didn’t and an Off The Grid allowed my opponent score out for the win.

This deck is probably the most aggressive I have ever played and I don’t think I quite got my head round exactly how fast I needed to go in the couple of games that I lost. The early aggression is really good but you have got to capitalise on it and when I got shut out I found it difficult to find a route back in. Keeping up tempo is something I don’t always get right and it is an essential part of this deck. I’ll be taking those lessons into my games in the forthcoming Store Championship season.

I think the Amped Up is very situational and I would probably drop it and the Femme post MWL for some more money and an extra plascrete as I still think 24/7 Scorch and the like are going to be threats once the Most Wanted list hits.

Iain McAllister

Tabletop games reviewer and podcaster based in Dalkeith, Scotland.

You may also like...

Leave a Reply

Discover more from The Giant Brain

Subscribe now to keep reading and get access to the full archive.

Continue reading